Case file // playable browser mystery

Final Settlement

A noir point-and-click mystery about a private detective investigating a dead man who failed to arrive where the dead are supposed to go.

Final Settlement title artwork with a noir detective, moonlit city, and shadowed figure
project_notes.txt

A missing arrival

The dead are expected to cross over. This one did not. Final Settlement follows a private detective through records, testimony, debts, and the uncomfortable spaces between death and whatever comes next.

I built the game as a data-driven investigation: scenes, dialogue, evidence, journal updates, puzzles, and case files work together to keep a supernatural mystery readable without sanding away its noir atmosphere.

Inside the case

  • Point-and-click scenes and character dialogue
  • Evidence, journal progression, and deduction puzzles
  • Case files built around bureaucratic supernatural rules
  • Browser saves and play without a download

What I made

I handled the game design, writing, interface, art direction, and development, including its scene-driven investigation system and the clues that carry the player from testimony to final deduction.