A missing arrival
The dead are expected to cross over. This one did not. Final Settlement follows a private detective through records, testimony, debts, and the uncomfortable spaces between death and whatever comes next.
I built the game as a data-driven investigation: scenes, dialogue, evidence, journal updates, puzzles, and case files work together to keep a supernatural mystery readable without sanding away its noir atmosphere.
Inside the case
- Point-and-click scenes and character dialogue
- Evidence, journal progression, and deduction puzzles
- Case files built around bureaucratic supernatural rules
- Browser saves and play without a download
What I made
I handled the game design, writing, interface, art direction, and development, including its scene-driven investigation system and the clues that carry the player from testimony to final deduction.
